Program Highlights
Designed for Grades 5 & 6, this curriculum-connected program offers an educational, creative, and hands-on experience that brings learning to life. Students will explore the museum in a way that’s both engaging and informative. By using a student-centered approach, students will work together to build a visual work of art. They will need to “mine” the museum to collect tool tokens to purchase tools to construct their fantastical creation. Collecting the tool tokens will require mental math, Mi’kmaq language, object-based learning, plus language comprehension. The final product is a visual craft piece that each team creates.
Curriculum Outcomes
Mathematics
- Mental math, 3 place decimal understanding, right angles
Science
- Hands-on, minds-on program that encourages students to learn by manipulating materials, observing first-hand, and talking and writing about what they are learning. This active, experiential, inquiry approach promotes the importance of building and expanding on the natural curiosity of students and recognizes the valuable experiences that they bring to the classroom.
English Language Arts
- Students will need to be able to navigate a wide range of text, both traditional and new communication technologies.
Social Studies
- Object-based learning using archival photos and artifact. Students will gain an understanding of how we learn about the past.
Visual Arts
- Students work both independently and collaboratively to solve problems and put the project together.
Program Length
120 minutes
Capacity
30
Cost
$4 per student
Activities
Our Grand Gallery is divided into three sections: A, B, and C. When students arrive, Heritage Interpreters will divide them into three groups, with each group starting in one of the gallery sections (A, B, or C). Each group will complete a seek and find in their assigned section. Students will have 10 minutes to find and answer the questions located within that section. After 10 minutes, the groups will rotate to the next section (for example, Group A moves to Section C, Group B moves to Section A, etc.). This rotation continues until all groups have visited all three sections. Within 30 minutes, every student will have completed the scavenger hunt in Sections A, B, and C.
Each seek and find question is worth one point, for a maximum of 15 points per group.
Once all groups have completed the seek and find, students will reconvene as a larger group and receive instructions for the next phase of the program.
In this phase, students will work in their groups to design and build a sea creature of their choosing using recycled materials provided by the museum, such as cardboard boxes, scissors, tape, and construction paper. Groups can then use the points they earned during the seek and find to “purchase” additional building materials. These bonus materials may include items such as paper plates, coffee filters, pipe cleaners, stickers, and other creative supplies. One group at a time will be invited to cash in some of their points in exchange for materials. Once all groups are satisfied with their selections, they will begin the building phase.
Groups have 30 minutes to complete their creations. Upon finishing, we will go around to each group, and they will share to the class what they created and why.
Availability
May to October
Information and Reservations
We recommend calling to confirm availabilities of school programming. In addition, we can explore developing a customized product upon request.
To reserve your program please call Hilda Russell at 902-634-4794, ext.228 or email [email protected].